ONE FLAME
REMAINS
The companion wiki
APP 0.4.2 / BUILD 9Visit the game

One Flame Remains / Field notes

A reference. Your save stays on your device.
Explore without giving everything away.

Recipe answers and later discoveries are hidden until you choose to reveal them.

Start here

A little knowledge.
A longer journey.

Find what a material can become, read an exact crafting pattern or learn how your camp works. Follow the useful things, one discovery at a time.

Open a page in the field guide

Practical guides

Wondering what two pieces of wood can do?

Use the combination table to try a pair. Answers wait behind your spoiler choice.

Try a combination

Current game reference: 0.4.2, Android build 9. This wiki covers implemented prototype mechanics. Broader worlds, combat, rankings and online services remain future work.

Crafting / Two-material experiments

What happens if I combine these?

Choose two materials to look up their current Workshop result. Order does not matter; two of the same material means two separate units.

Enable spoilers when you want to see the result of an experiment.

Crafting / The recipe book

From materials to possibilities.

Browse current combinations and equipment. Exact 2×2 patterns are read across the top row, then the bottom row; rotating or mirroring does not work.

Recipes are hidden until you choose to reveal them.

The answers are here when you want them. Choose Show spoilers to open the recipe book.

Equipment / The material plan

What will I need from scratch?

Choose equipment for its exact arrangement, raw-material totals and preparation steps. A plan is a checklist, rather than a check of your game inventory.

Reveal equipment when you are ready to see its pattern and requirements.

Materials already in your camp can be subtracted from the totals. Unlocks, construction costs and wood reserved for the fire are separate. Crafting and equipment are run-local.

Reference / Materials

Every find has a purpose.

Open a material to follow its sources, crafting uses and related guides. Later discoveries stay hidden until you ask for them.

Starter materials are available without spoilers.

Wood

The camp’s essential fuel and building material. Gather nearby sticks and keep some stock for stoking.

Hide

A trap-caught material used in crafting and camp construction.

Raw meat

A trap-caught material ready to prepare for travel.

Camp / Projects & workplaces

Give the clearing a purpose.

Look up each project’s costs, requirements and present benefits. Buildings and crafting use the same stock as the fire.

Later projects are hidden by your spoiler preference.

Loading source-checked camp projects…

Learn / Practical guides

A traveller’s handbook.

Understand one useful task at a time. The fire, camp stock, equipment and expeditions all work together.

The complete quick-reference handbook

01 / Survival

The fire is always part of the plan.

Gathering puts wood into the shared camp stock. Stoking moves wood into the fire. Building and crafting draw from that same stock, so a new project can leave less fuel for later.

Gather
4 seconds → 3 wood. A cart costs 18 wood and increases each later gather to 5 wood.
Stoke
1 wood → 15 minutes of fuel, with a 2-second cooldown. The fire holds up to 12 hours of fuel.
A new run
Starts with 30 minutes of fuel. The fire continues burning while the app is closed.

A cooldown measures when an action is ready. Fuel time measures how long the fire will last. Always check which one you are reading.

If the fire goes out, the run ends. A free restart begins a new run. Future paid continuation is not part of the current playable prototype.

02 / Company

A camp is more than a clearing.

A visitor can wait at the edge of the camp. Inviting or turning them away is an explicit choice. Your first companion has one job at a time, so gathering and fire tending are a meaningful trade-off.

03 / Discovery

Experiment first. Arrange with care.

The Workshop separates two-item experiments from equipment crafting. Combinations use two selected materials in either order. Equipment uses an exact 2×2 arrangement, read left to right, top row first.

Tap a slot then a material, or drag materials into place. Moving ingredients does not spend them. The explicit Combine or Craft action checks and pays the actual arranged recipe. Unknown combinations, unknown patterns and unaffordable crafts spend nothing.

Recipe discoveries belong to the current run. They are not permanent knowledge carried into a restart. This guide is an optional reference for when you want a helping hand.

04 / The loadout

Crafted is not always equipped.

Workshop → Pack separates Materials and Gear. The main adventurer has five slots: Weapon, Tool, Armour, Bag and Ring. Equip and remove gear at camp. Replacing an item returns the old one to the shared gear inventory.

Each piece of equipment is unique within a run. There is no random rarity, durability or hidden combat statistic in the current catalogue.

05 / Beyond the clearing

Leave room to bring something back.

The current forest is a finite, seeded 33×33 region. It remembers visited ground and harvested resources throughout your run. There are no wandering enemies or combat in this slice.

Departure requires a living fire, an equipped bag and no manual gather in progress. Collected resources stay in your expedition pack until you use Return to camp. Changing tabs neither deposits your pack nor teleports you home.

Harvesting checks the space for the whole reward before depleting a node. A full pack preserves the resource. Fire controls and worker management remain accessible during a trip; nearby manual gathering, building and crafting require a return.

06 / Shared work

Give people useful work.

The original companion continues to choose between wood gathering and fire tending. Additional residents work finite orders at built workplaces. They do not produce unlimited resources while idle.

Questions / A helping hand

When something does not quite click.

Answers about crafting, equipment, travelling, the fire and what is still unfinished.

Loading practical questions and answers…

Choose a material, recipe, equipment item or guide to open its page.